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Pilot vs. Paid Contract

A pilot buys learning under an agreed scope and end date; a paid contract buys revenue and a commitment. Confusing the two produces months of unpaid work that neither converts nor teaches anything.

Why does Pilot vs. Paid Contract matter?

Both are legitimate and they answer different questions, so the damage comes from running one while believing it is the other. A pilot with no end date and no success criteria is not a pilot, it is an indefinite free trial with a project manager attached. A paid contract dressed up as a pilot lets the buyer defer the real decision while the company reports it as traction. The discipline that separates them is written before it starts: what is being tested, who decides, by when, and what happens on each answer.

What does Pilot vs. Paid Contract look like in practice?

Suppose a company agrees to a three-month pilot with no defined outcome. At month three the champion says it was useful and asks for two more features before taking it to procurement, and the same conversation repeats in month six. Suppose instead the agreement said: eight weeks, these two teams, success is a named metric moving, and on success it converts to an annual contract at a stated price. Now month three ends with either a signature or a clear no, and a no arriving in week eight is worth more than a maybe arriving in month nine.

What are the common mistakes with Pilot vs. Paid Contract?

  • Starting a pilot with no end date, no success criteria, and no named decision-maker, which makes a no impossible to receive.
  • Reporting pilots as revenue or as customers. They are evidence of interest, which is a different and weaker claim.
  • Giving away a pilot for free when the buyer would have paid. The price is itself the strongest evidence the problem is real.
  • Letting pilot-specific customisation into the product permanently, so a test becomes technical debt owed to one account.

Related concepts

  • Design PartnerAn early customer who commits to working closely with you while you build, giving real feedback and real usage in exchange for influence over the product and usually favorable terms.
  • Ideal First CustomerThe single customer whose success makes the next several reachable, chosen for how much their problem hurts, how fast they can decide, and how much their name or story carries to the customers after them.
  • Problem Validation vs. Solution ValidationTwo separate tests: whether the problem is real and painful enough that people already do something about it, and whether your particular solution is one they would use and pay for.
  • Willingness to PayWhat a customer would actually hand over money for, as distinct from what they say a fair price would be.

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