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Usability Testing

Watching real people try to complete real tasks with your product, without helping them, to see where they get confused or stuck.

Why does Usability Testing matter?

The people who build a product are the worst-placed to see its confusing parts, because they already know how it works. Usability testing shows the product through a newcomer's eyes, and it does so cheaply: a handful of sessions typically surfaces the biggest problems, because the same few obstacles trip most people. It answers a different question from a customer interview. An interview asks whether the problem matters; a usability test asks whether a person can actually use what you built to solve it.

What does Usability Testing look like in practice?

Suppose a team asks five people to sign up and create their first project while thinking aloud. Three of them stall on the same screen, looking for a button labeled "Create" that is actually called "New workspace". Two never notice the sample project in the sidebar. None of those problems showed up in analytics as anything more than a drop-off, and none required a large study to find. Renaming one button and moving one panel is a day's work that a dashboard would never have pointed to.

What are the common mistakes with Usability Testing?

  • Helping the participant when they get stuck, which hides the exact problem the session exists to find.
  • Asking people whether they like the product instead of watching what they do with it.
  • Testing only with colleagues and friends who already know how the product works.
  • Running one large study a year instead of a few small sessions every time something important changes.

Related concepts

  • Customer Discovery InterviewA conversation designed to learn what a potential customer actually does and struggles with, not to describe your product or ask whether they would buy it.
  • User StoryA one-sentence description of a piece of work from the user's point of view, usually written as: as a type of user, I want to do something, so that I get some benefit.
  • A/B TestingShowing two versions of something to comparable groups of users at the same time and measuring which one performs better on a metric chosen in advance.
  • ActivationThe point at which a new user first experiences the product's core value, not signing up, not logging in, but doing the specific thing that makes them understand why the product exists.

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